![]() ![]() You must be wielding a shield or a simple or martial weapon to use this reaction. When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). The weapon must have the two-handed or versatile property for you to gain this benefit. When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. ![]() When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. While you are wearing armor, you gain a +1 bonus to AC. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. You have blindsight with a range of 10 feet. You gain a +2 bonus to attack rolls you make with ranged weapons. You can't take a Fighting Style option more than once, even if you later get to choose again. You adopt a particular style of fighting as your specialty. (a) a dungeoneer's pack or (b) an explorer's pack.(a) a light crossbow and 20 bolts or (b) two handaxes.(a) a martial weapon and a shield or (b) two martial weapons.(a) chain mail or (b) leather, longbow, and 20 arrows.Skills: Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival Equipment Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st Proficiencies Hit Points at 1st Level: 10 + your Constitution modifier The FighterĪbility Score Improvement, Martial Versatility (Optional)Īs a fighter, you gain the following class features. You must have a Dexterity or Strength score of 13 or higher in order to multiclass in or out of this class. They are well acquainted with death, both meting it out and staring it defiantly in the face. They did a great job with the audio in this game and it deserves to live long beyond its death on the marketplace.Fighters share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. As a result, some of these sounds will seem odd on their own (like the super quiet ambient airflow of a cave) but when layered properly should give your areas a modern feel from an audio design standpoint.Ĭredit for all of these sounds goes to nSpace and specifically Tony (the audio director for SCL). It should be noted that SCL has a fairly sophisticated event driven audio setup. I am in the process of putting the soundsets in NWN usable format (see the recently released monster sets for example) so be on the lookout. I selectively left out the voice overs, soundsets for monsters/NPCs/PCs, and sounds that would be difficult to use generally (UI sounds for example). If you download only one thing from here, download this. Some of these are vast improvements over their NWN counterparts and could give you a huge variety for your areas' soundscapes. It contains 658 environment and ambient sounds as well as a couple miscellaneous things. sclambenv.7z is the shining star of this offering.What it does not include (though I have it if you'd like it) are the gajillion variations of footsteps and movement sounds (armor clanking and what not). This includes weapon impacts, whooshing sounds, dropped equipment, etc. sclequipment.7z contains all of the game's weapon sounds (186 files).Some but not all monster ability sounds were included-some were far too tied into that monster's growling/grunting to be a stand alone sound. This ranges from Fighter's Action Surge to Witch Bolt. ![]()
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